There is a Reuters story today about gender inequality in
the video game industry. Well, that’s a social issue that comes up again and
again. So rather than making another shoot-‘em-up video game, why not design a game to help women in the workforce avoid pitfalls, shatter barriers, and get
to the top in their career? The game could be called “Glass Ceiling”, and in
it, female players would learn to negotiate the inequalities of the “old boy’s
club” system in the workplace. Then, at the highest level, players could
finally break through the glass ceiling and run the company.
There are lots of examples of women who run companies,
countries, etc. So why not use some of these women’s stories to design the game
play? Then it might actually be a really good and informative playing
experience, where players learn what hardships and pitfalls they may encounter,
and how to get around them and defeat them. And it would be an educational
experience for all players, regardless of gender, because there would be lots
of workplace situations and decisions, from the initial job interview all the
way to getting promoted or getting fired.
I joke about a lot of stuff, but this really might be an
interesting video game for players who wanted to know more about how the
workplace works before actually getting there, so they can negotiate it more
easily and efficiently.
Here’s the Reuters news story: